Small Elemental (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 30 (5d6 + 2)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +5, CON +4, WIS +3
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The animated gargoyle can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Harry. Ranged Weapon Attack: +4 to hit, range 10 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage and target is knocked prone. The target must make a DC 10 CON save or is stunned until the end of their next turn.  

Description

Small grotesque stone like creatures with goblin-ish features that fly maddeningly around in groups delighting in knocking creatures to the ground. 

Monster Tags: Elemental

Habitat: ForestGrasslandHillUnderdark

johnnymindgames

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