Armor Class
15
(leather armor, shield)
Hit Points
30
(5d6 + 2)
Speed
30 ft., Fly 30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
7
(-2)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws
DEX +5, CON +4, WIS +3
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Harry. Ranged Weapon Attack: +4 to hit, range 10 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage and target is knocked prone. The target must make a DC 10 CON save or is stunned until the end of their next turn.
Description
Small grotesque stone like creatures with goblin-ish features that fly maddeningly around in groups delighting in knocking creatures to the ground.
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