Medium Or Small Beast (Metallic), Typically Neutral Evil
Armor Class 18
Hit Points 30 (3d10)
Speed
STR
16 (+3)
DEX
16 (+3)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
1 (-5)
Damage Vulnerabilities Acid, Lightning
Condition Immunities Prone, Unconscious
Senses Darkvision, Unknown, Passive Perception 15
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

 

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 8 (1d10 + 4) bleed damage (1d4). 

Tail wip. Melee weapon attack: +4 to hit, reach 30 ft., 1 target. Hit: 8 (2d8 + 2) bleed damage (2d4).

Throw knifes. Ranged Weapon Attack: +4 to hit, range 10/60 ft., up to 4 target. Hit: 8 (4d4 + 2) bleed damage (1d4).

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It is a robotic beast that has blades on both its back and front legs. It has 3 throwing knifes on both of its back legs, that tip of its tail has 3 points to grab and throw the throwing knifes. Its head has a red visor and his armour will deflect most blunt/blugen attacks and its armour is almost indestructible and only acid can get through the armour and if lightning hits this monster it's deactivated

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainUnderdarkUrban

Dylan_wacker

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