Antimagic Susceptibility. The rope is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rope must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the rope remains motionless, it is indistinguishable from a normal rope.
Entangle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained. The rope can only have one creature entangled.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d10) bludgeoning damage.
Description
A magically animated rope that slithers on the floor like a snake.
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