Multiattack. The captain makes seven melee attacks: two with his rapier and one with his dagger. Or Carl makes two ranged attacks with his daggers.
Rapier. Melee Attack: +9 to hit, reach five ft., one target. Hit: 7
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. Carl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.
Backflip. Carl can leave a PC's melee range without taking an opportunity attack. To do so, he must make an acrobatics roll of 12 or higher.
Description
A goblin raider, Carl has made a name for himself across the land as "King of then Bandits" and "The Green Baron." He wears a feathered tricorn at all times. An expert swordsman, he is said to be the Greatest Swordmaster of the East .
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Posted Mar 31, 2019Please ignore Arctic as an environment, I forgot to remove that after adding Cold vulnerability.