Gargantuan Dragon, Chaotic Evil
Armor Class 23 (natural armor)
Hit Points 512 (24d20)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
26 (+8)
DEX
10 (+0)
CON
30 (+10)
INT
19 (+4)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws DEX +7, CON +17, WIS +9, CHA +13
Skills Perception +16, Stealth +7
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24
Languages Common, Draconic
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit:  (2d8 + 8)piercing damage plus 14 (2d8) fire damage.

Claw. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 17 (4d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 2d6+6 bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6)

The dragon shoots out lava in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking (10d6) fire damage and (10d6) bludgeoning on a failed save, or half as much damage on a successful one.

Meteor Breath (Recharge  5-6)

The dragon begins to spurt out small flaming rocks in a 30ft cone. Each creature caught in the attack must make a DC 23 Dex save or be knocked unconscious until someone takes a action to wake them up 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2022 7:09:02 PM
6
1
5e
Coming Soon
10/20/2022 6:15:10 PM
5
1
--
Coming Soon

Habitat: HillMountain

TorinnTheSorcerer

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