Illumination. Charmander sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet Charmander moves in water, or for every gallon of water splashed on it, it takes 1d4 cold damage.
Ember. Ranged Weapon Attack: +5 to hit, reach 60 ft., one target. Hit: 8 (1d8 + 3) fire damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Blaze. When a creature hits Charmander with a melee attack, it takes 3 (1d4) fire damage.
Description
Enter a general description for your monster here.
Comments