Small Dragon
Armor Class 13 Natural armour
Hit Points 16 (4d6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +2
Damage Immunities Fire
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Illumination. Charmander sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet Charmander moves in water, or for every gallon of water splashed on it, it takes 1d4 cold damage.

Actions

Ember. Ranged Weapon Attack: +5 to hit, reach 60 ft., one target. Hit: 8 (1d8 + 3) fire damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Blaze. When a creature hits Charmander with a melee attack, it takes 3 (1d4) fire damage.

Description

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SassyLassy__

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