Large Swarm of Medium beasts, Chaotic Evil
Armor Class 12 Wood
Hit Points 60 (2d20 + 60)
Speed
STR
15 (+2)
DEX
19 (+4)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws DEX +6, CHA +6
Senses Passive Perception 2
Languages All languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

 

Spells

Thorn Whip

Animal Friendship

Cure Wounds

Frost Bite

Actions

Hex Blade melee with this sword anything it hits that does not  succeed in a strength saving throw is turned into wood and can only be saved by the bark of the oldest oak, the wing of a fairy,  and the eye of a mimic.

Spore Boomerang ranged  +2 bonus whoever the boomerang touches will have a terrible case of mind controlling spores that can only be stopped by a intelligence saving throw, but if can not be prevented the same thing above must be created. 

Bonus Actions

None

Reactions

None

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The god of nature, king of the forest  is the servant of Clioddhna and one of the best hunters in the world. He is the hunter, king of the forest.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

SylusStormborn

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