Spells
Thorn Whip
Animal Friendship
Cure Wounds
Frost Bite
Hex Blade melee with this sword anything it hits that does not succeed in a strength saving throw is turned into wood and can only be saved by the bark of the oldest oak, the wing of a fairy, and the eye of a mimic.
Spore Boomerang ranged +2 bonus whoever the boomerang touches will have a terrible case of mind controlling spores that can only be stopped by a intelligence saving throw, but if can not be prevented the same thing above must be created.
None
None
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The god of nature, king of the forest is the servant of Clioddhna and one of the best hunters in the world. He is the hunter, king of the forest.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments