Small Fiend (Devil), Lawful Evil
Armor Class 15 Natural Armor
Hit Points 22 (4d6 + 8)
Speed 20 ft., fly 60 ft. Hover
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
9 (-1)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws DEX +6, CHA +3
Skills Deception +3, Perception +4, Religion +1, Stealth +6
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Celestial, Draconic, Infernal, Telepathy 100 ft
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage plus 3 (1d6) acid damage and the target must succeed on a DC 12 Constitution save or contract the disease Devil Chills. 

Devil's Eye. By touching a willing creature, the accuser devil can telepathically convey anything it has seen in the past 24 hours. This shows visual memories only, not sound or any other sense. It can transfer one hour of vision in a single action. 

Devil Chills. Disease. Symptoms begin 1d4 days after infection. While suffering from the disease, the victim gains a level of exhaustion that cannot be removed. At the end of each long rest, the victim may make a Constitution save to end the disease. On a failed save, the victim gains another level of exhaustion that cannot be removed. 

 

Description

This childlike blasphemy conjoins the features of a plump human infant and a gigantic, gore-fattened fly.

Monster Tags: Devil

MightySchoop

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