Made of Lightning. lightning damage heals Zadoki but only if used against him.
Zap. Zadoki shoots a beam of lighting when it explodes Zadoki appears where it exploded
ElectricKatar. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 56 (5d12 + 7) Lighting damage.
Action Ranged Attack. RangedWeapon Attack: +10 to hit, range 10/160 ft., 1 target. Hit: 64 (6d12 + 7) Lighting damage.
Zadoki can attack again.
Lightning rod (Can only use once). Zadoki makes all metal in a 45ft area get struck with Lightning dealing 4d12 Lightning damage to anyone who holds or wears any metal. They are now vulnerable to Lightning damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Zadoki looks like only a child with a monkey but is actually one the archons of old. He is known to toy with is prey with his silly ways of life. He has a different kind of battle strategy, he speeds around beating his prey with his powers of Lightning. This archon is not to be messed with.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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