Large Monstrosity, Unaligned
Armor Class 14 Natural armour
Hit Points 90 (12d10 + 20)
Speed 30 ft., Climb 30 ft.
STR
21 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Athletics +8, Perception +4
Senses Darkvision 60ft, Passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. The blood ape has advantage on Wisdom (Perception) checks that rely on smell.

 

Actions

Multiattack. The blood ape makes three attacks: One with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage or 23 (4d8 + 5) piercing damage when enlarged. 

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage or 19 (4d6 + 5) slashing damage when enlarged.

Enlarge (Recharges after a Short or Long Rest). For 10 minutes, the ape magically increases in size, along with anything it is wearing or carrying. While enlarged, the ape is Huge, double its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the ape lacks any room to be Huge, it attains the maximum size possible in the space available.

dndwithwanmax

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