Medium Undead, Lawful Evil
Armor Class 18 Plate Armour
Hit Points 67 (12d8 + 13)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +6, WIS +4
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Cold, Fire, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 feet, Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ethereal Sight. The soul reaper can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The wandering soul can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Soul Absorption. The wandering soul absorbs the spirit of any creature it kills to gain more power. A creature whose soul it has stolen cannot be ressurected.

Actions

Multiattack. The wandering soul can make two attacks with a greatsword.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);

Etherealness. The wandering soul enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2022 3:53:17 PM
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Coming Soon
Uldin250

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