Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
PHASING. twhen at 50, it will attempt to flee, if its unable to, it will enter an enraged form for 2 turns, making him inmune to attacks, when its finished, it will stay stunned for "
[roll]1d12+3[/roll]
"turns
GIANT BONE STUMP. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (1d8 + 20) piercing damage.
BLODDY CHARGE. Melee Weapon Attack: +10 to hit, reach 100 ft., one target. Hit: 10 (1d6 + 6) piercing damage. the creature is teleported to the target's location, this attack can be staked up to 4 times decided by a D4 "[roll]1d4[/roll]", at half health it will launch a massive attack that will do this 6 times
BLOODY HANDS. Ranged Spell Attack: +7 to hit, range 1500 ft., one target. Hit: 14 (4d6) this can only be done if the target is beneath a pool of blood.
Description
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.
Previous Versions
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10/20/2022 4:38:19 PM
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4
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1
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Coming Soon
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