Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Far Space infusance. The cultist has advantage on saving throws against being charmed or frightened.
Actions
War Pick. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) piercing damage.
Description
Corrupted by a Far Space Artifact, these once miners are now mindless slaves to their masters will.
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