Medium Humanoid (Dwarf), Neutral Evil
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Far Space infusance. The cultist has advantage on saving throws against being charmed or frightened.

Actions

War Pick. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) piercing damage.

Description

Corrupted by a Far Space Artifact, these once miners are now mindless slaves to their masters will. 

Monster Tags: NPC

Habitat: Urban

youaredead

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