Gargantuan Dragon, Chaotic Good
Armor Class 21 (natural armor)
Hit Points 387 (20d20)
Speed 40 ft., Climb 40 ft., Fly 80 ft., Swim 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
25 (+7)
INT
20 (+5)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws DEX +9, CON +14, WIS +11, CHA +10
Skills Deception +11, Perception +17, Stealth +8
Damage Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27
Languages Common, Draconic
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit:  (3d8 + 8) piercing damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit:  (1d6 + 13) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit:  (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking  (15d8+3) acid damage on a failed save, or half as much damage on a successful one.

Corrosion Breath (Recharge 5-6)

The dragon spits out acid in a 80ft cone any creature caught in the cone must make a DC 23 Con save or take 3d6 acid damage. Also for your next two turns the creature has disadvantage on all saving throws

 

 

 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2022 7:14:00 PM
3
1
5e
Coming Soon
10/20/2022 7:30:04 PM
12
1
--
Coming Soon
TorinnTheSorcerer

Comments

Posts Quoted:
Reply
Clear All Quotes