Armor Class 24
Hit Points 689 (60d20)
Speed 75 ft.
STR
19 (+4)
DEX
23 (+6)
CON
24 (+7)
INT
23 (+6)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws STR +11, DEX +13, CON +14, WIS +11, CHA +12
Damage Resistances All
Senses Passive Perception 25
Languages Rafkor knows all languages
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Actions

Action Name. Enter the description for your action.

Scythe. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 45 (4d20 + 9) necrotic damage. 

Gravely Hand. RangedWeapon Attack: +10 to hit, range 10/120 ft., 1 target. Hit: 72 (7d12 + 9) necrotic damage.

Bonus Actions

Rafkor can Attack again.

Reactions

Stop Attack. Rafkor can catch the any nonmagical attacks sent at him.

Legendary Actions

 

Raze (Costs 1 Action). Rafkor summons 5 skeletons.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Rafkor is a unforgiving Archon making all who appose him go insane with either a uncontrollable need to eat everything or just kill it. Rafkor just wants chaos and destruction. He will often interfere with a nobles meeting just to make a war between the nation's. After all he is death.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertSwamp

jackvonawesomeness

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