Action Name. Enter the description for your action.
Scythe. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 45 (4d20 + 9) necrotic damage.
Gravely Hand. RangedWeapon Attack: +10 to hit, range 10/120 ft., 1 target. Hit: 72 (7d12 + 9) necrotic damage.
Rafkor can Attack again.
Stop Attack. Rafkor can catch the any nonmagical attacks sent at him.
Raze (Costs 1 Action). Rafkor summons 5 skeletons.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Rafkor is a unforgiving Archon making all who appose him go insane with either a uncontrollable need to eat everything or just kill it. Rafkor just wants chaos and destruction. He will often interfere with a nobles meeting just to make a war between the nation's. After all he is death.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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