Medium Swarm of Medium humanoids, Typically Lawful Evil
Armor Class 18 (magic armor)
Hit Points 37 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
6 (-2)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.                        MAGIC SWORD. melee weapon attack, slashing damage

[roll]3d12[/roll]

Description

animated magic armor is possessed by a ghost 

 

Monster Tags: ArmorArtificer

Habitat: ForestGrasslandHillSwamp

GamingGriffin

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