Large Beast, Neutral
Armor Class 15 (natural armor)
Hit Points 107 (10d10 + 50)
Speed 30 ft., Climb 30 ft. Can't climb sheer surfaces
STR
14 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +6, WIS +5
Damage Resistances Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Tremorsense 10ft, Passive Perception 12
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The car'ik makes two attacks: one with its bite and one with its sting.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Native to a world much like our own, the car'ik hunts fish, impaling them with its tail. Its hard exterior not only acts as camouflage to the rocky shores of its habitat but also as armor against its much larger predators.

Habitat: Coastal

Olsenninja

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