Shapechanger. The cackler can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight. Magical darkness doesn't impede the cackler's darkvision.
Bound by Choice. If the cackler dies, it vanishes in a puff of smoke but leaves behind its chain, which may be used along with 20 gp worth of incense to revive the demon in a ceremony taking one minute.
Spiked Chain (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Mimicry. The cackler can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Invisibility. The cackler magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the cackler wears or carries is invisible with it.
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