False Appearance. While the cave leech remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. A creature with a passive perception of 18 or higher might catch a glimpse of it on the ceiling. The cave leech has advantage on initiative and on any creature that hasn't gone yet or seen it.
Grasping Tendrils. The cave leech has one tendril. The tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). The tendril can also be broken if a creature takes an action and succeeds on a DC 17 Strength check against it.
Spider Climb. The cave leech can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The roper attacks with its tendril, uses Reel, and makes four attacks with its bite.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 30 (4d8 + 8) piercing damage.
Tendril. Melee Weapon Attack: +12 to hit, reach 120 ft., one creature. Hit: The target is grappled (escape DC 17) and [Tooltip Not Found]. Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the Cave Leech can't use the tendril on another target. It also has advantage to hit the grappled creature.
Reel. The Cave Leech pulls the creature grappled by it up to 45 feet straight toward it.
Description
| The Cave Leech is the reason for the long-running informational campaign across all DRG Space Rigs "Look Out, Look Up". It is an immobile, tentacled sack of grease found suspended from secluded ceilings within particularly dark caves, just waiting for anything meaty and unaware to walk past and become an unsuspecting snack. As Ranger Garfax says, says, and says again: "LOOK OUT. LOOK UP." |
| — Miner's Manual Description |
Cave Leeches are stationary enemies that spawn in ceilings. They appear as a wide, pink fleshy half-sphere attached to a small crevice in the ceiling, with three small sharp-clawed tentacles for tearing captured prey apart, and one larger central clawed tentacle meant for reaching down and gripping potential prey. The central tentacle has a small bioluminescent bulb in the middle that is visible when reaching down to grab a Dwarf. It also makes a quiet hissing sound that gets louder as it gets close, though it is still quiet enough to be easily missed. They will target a dwarf above any other races. Cave Leeches are actually quite intelligent, draining the blood from a target and setting it on the floor below it, waiting for another party member to come and revive them and picking them off one by one.
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