Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Condition Immunities Frightened
Senses Passive Perception 10
Languages Any two languages and they speak the The Tongue of a Thousand Seas.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

One Man Army. When the captain is facing somebody one on one it gains advantage on all its attacks. Any other creature other than it's target must be 5 ft away from it including its own.

Actions

Multiattack. The captain makes two melee attacks and one ranged attack: two with its cutlass and one with its engraved flintlock. Or the captain makes three ranged attacks with its engraved flintlock.

Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Engraved Flintlock. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

The Buccaneer captain is your any-old pirate captain. He leads his buccaneers into battle and they loot anything they can get their hands on. The buccaneer captain or also known as pirate captain is very strict with his men. He has concern for his subordinates, but does not hesitate to throw them overboard or kill them when they disregard the rest of the crew. The moralities of a buccaneer captain varies between each captain. Many buccaneer captains can form allegiances with others to strengthen their numbers.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

RajanTheKing

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