One Man Army. When the captain is facing somebody one on one it gains advantage on all its attacks. Any other creature other than it's target must be 5 ft away from it including its own.
Multiattack. The captain makes two melee attacks and one ranged attack: two with its cutlass and one with its engraved flintlock. Or the captain makes three ranged attacks with its engraved flintlock.
Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Engraved Flintlock. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
The Buccaneer captain is your any-old pirate captain. He leads his buccaneers into battle and they loot anything they can get their hands on. The buccaneer captain or also known as pirate captain is very strict with his men. He has concern for his subordinates, but does not hesitate to throw them overboard or kill them when they disregard the rest of the crew. The moralities of a buccaneer captain varies between each captain. Many buccaneer captains can form allegiances with others to strengthen their numbers.
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