Medium Fiend, Lawful Evil
Armor Class 18 (natural armor) (cloak +2)
Hit Points 250 (13d10 + 65)
Speed 40 ft.
STR
22 (+6)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +11, CON +9
Skills Deception +10, Insight +8
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion,Compelled duel

3/day each: charm person, detect magic, invisibility, major image, suggestion. Blinding Smite

1/day each: dominate person, fly, plane shift, true seeing, Banishing Smite, ]spell]Staggering Smite[/spell]

Indomitable

You can reroll a saving throw that you fail - you must use the new roll. You can use this 1 times per long rest

Actions

Multiattack. Vakkas makes three claw or sword attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Vorpal Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 7) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic. If the attack roll is a Natural 20 it beheads the target.

Commanding Presence

When you make a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) check, you can expend one superiority die and add the superiority die to the ability check.

Menacing Attack

When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the target must make a WIS saving throw (DC 20). On failure, it is frightened of you until the end of your next turn.



Ambush

When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren’t incapacitated.

 Trip Attack

When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw (DC 20). On failure, you knock the target prone.

Action Surge

Vakkas takes an additional action this turn

Bonus Actions
Second Wind

Once per short rest, you can use a bonus action to regain 1d10 + 10 HP.

Feinting Attack

You can expend one superiority die and use a bonus action on your turn to add the total to the damage roll and to gain advantage on your next attack roll against a chosen creature within 5 ft. this turn.

 

Reactions
Riposte

When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).

Brace

When a creature you can see moves into the reach you have with the melee weapon you’re wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon’s damage roll.

 

Description


 

Habitat: Urban

KMKZCHCKN

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