Medium Or Small Fey, Chaotic Neutral
Armor Class 13 natural
Hit Points 16 (4d6 + 4)
Speed 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws WIS +2
Skills Arcana +4, Insight +4
Damage Immunities Psychic
Condition Immunities Stunned
Senses Truesight 30, Passive Perception 10
Languages Common common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability Magic Guard: If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.

Evolution: Abra can evolve into Kadabra at level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).

Actions

Teleport. Abra teleports up to 60ft. to a unoccupied space.

Psychic Slam. Ranged Weapon Attack: {roll}+4 to hit, reach 30 ft., 1 target. Hit:  {roll}(1d6 + 2) Psychic damage. 

Reactions

Quick get away. As a reaction when Abra is hit it can travel to the Ethereal plain. On Abra's turn it can shift to the material plain as a action.

Habitat: ForestGrasslandHill

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