Huge Dragon, Chaotic Evil
Armor Class 22 mechanical
Hit Points 870 (43d20)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
17 (+3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +10, DEX +10, CON +10
Damage Vulnerabilities Acid, Lightning
Damage Immunities Cold, Fire, Necrotic, Poison, Radiant
Senses Passive Perception 10
Languages understands all language.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

elemental resistance.  this mechanical dragon has resistence against all element type attacks.

vulnarebility. lightning dmg 

necrotic imunity.

radiant imunity.

mechanical brain.  this dragon cannot be commanded by any other creature.(only lancer)

Actions

Action Name. Enter the description for your action.

bite. Melee  Attack: +10 to hit, reach 15 ft., 1 target.  (7d8 + 5) [piercing type] damage. 

breath attack. Ranged Attack: +10to hit, range 25ft cone , multiple target. (10d10 + 15) [piercingtype] damage.-breath attack shoots a whole lot of bullets.

claw. meelee attack +10 to hit, range 15ft 1 target. (5D12+5) slashing dmg

minigun.  ranged attack + 10 to hit range 100ft 1 target (7D20) piercing dmg - roll again to hit another creature. can never het the same creature twice.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Made by lancer the artificer, this mechanical dragon has only 1 purpose. killing.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

gamerclsudio

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