Small Swarm of Medium humanoids, Neutral
Armor Class 17 (natural armor)
Hit Points 12 (5d4)
Speed 0 ft., Fly 50 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
9 (-1)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +4, CON +2
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The knife is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the knife must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the knife remains motionless and isn't flying, it is indistinguishable from a normal knife.

Actions

sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) piercing damage.                         SWORD SWIPE. melee attack,[roll]2d20[/roll]

Description

can be summoned by an acolyte/druid, some times goes wild and runs/floats away, some stay by their masters side.

Monster Tags: construct

GamingGriffin

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