Armor Class
17
(natural armor)
Hit Points
12
(5d4)
Speed
0 ft., Fly 50 ft.
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
9
(-1)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +4, CON +2
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The knife is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the knife must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the knife remains motionless and isn't flying, it is indistinguishable from a normal knife.
Actions
sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) piercing damage. SWORD SWIPE. melee attack,[roll]2d20[/roll]
Description
can be summoned by an acolyte/druid, some times goes wild and runs/floats away, some stay by their masters side.
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