Gargantuan Construct, Chaotic Evil
Armor Class 17
Hit Points 100000 (100d20 + 100)
Speed
STR
30 (+10)
DEX
9 (-1)
CON
9 (-1)
INT
1 (-5)
WIS
1 (-5)
CHA
7 (-2)
Saving Throws STR +19
Damage Resistances Acid, Force, Lightning
Damage Immunities Bludgeoning, Cold, Fire, Psychic
Senses Passive Perception 40
Languages none
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +14 to hit, reach 100 ft.,       2 targets. Hit: 10 (2d20 + 10) [bludgeoning] damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Active Camouflage: if a character has a passive perception of 16 or less when this lair action is taken they will confuse the natural surrounding for the creature, this means that when the creature is attacked it functionally is under the effects of the Mirror image spell (on a 15 or less the Creature is not hit regardless of armor class immediately reducing the chance of this effect occurring by 5)

Habitat: Underdark

Sonophos

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