Special Trait Name. Enter the description fo
Spellcasting. The [vamp] is a 5-level spellcaster. Its spellcasting ability is [18] (spell save DC 20, +8 to hit with spell attacks). The [Vamp] has following spells prepared:
5 th level (3 slots): [spell name], [charm]
Action Name. Bite
Action Melee Attack. Melee Weapon Attack: +10 to hit, 5 ft., 1 target. Hit: d6 + 6 piercing damage. Must make a DC saving throw of 15 Charisma or be charmed until the end of their next turn
Action Name. Claw
Action Melee Attack. Melee Weapon Attack: +6 to hit, 5 ft., 2 target. Hit: 6 (d6 + 6) slashing damage.
After an attack, can take disengage action to move away without prompting an opportunity attack
Reaction. Can doge 1st physical attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.