Medium Undead, Lawful Evil
Armor Class 20 Natural
Hit Points 72 (12d12 + 3)
Speed 75 ft.
STR
22 (+6)
DEX
19 (+4)
CON
10 (+0)
INT
17 (+3)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws DEX +6, CHA +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Acid, Cold, Necrotic, Poison, Thunder
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 20
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description fo

Spellcasting. The [vamp] is a 5-level spellcaster. Its spellcasting ability is [18] (spell save DC 20, +8 to hit with spell attacks). The [Vamp] has following spells prepared:
5 th level (3 slots): [spell name], [charm] 

Actions

Action Name. Bite

Action Melee Attack. Melee Weapon Attack: +10 to hit,  5  ft., 1 target. Hit:  d6 + 6 piercing damage. Must make a DC saving throw of 15 Charisma or be charmed until the end of their next turn

Action Name. Claw

Action Melee Attack. Melee Weapon Attack: +6 to hit,  5  ft., 2 target. Hit: 6 (d6 + 6) slashing damage.

Bonus Actions

After an attack, can take disengage action to move away without prompting an opportunity attack 

Reactions

Reaction. Can doge 1st physical attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

whitnythepirate