Intimidate. Each creature of the Arbok's choice that is within 30 feet of the Arbok and aware of it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute and is stunned while frightened in this way. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Arbok's Intimidate for the next 24 hours.
Multiattack. Arbok can make two bite attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (2d4 + 4) piercing damage plus 9 (2d8) acid damage.
Wrap. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 17 (2d12 + 4) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the Arbok can't constrict another target.
Acid Spray. Ranged Weapon Attack: +7 to hit, range 25/40 ft., one creature. Hit: 22 (4d8 + 3) acid damage.
Description
Arbok is a serpentine Pokémon that resembles a cobra. It has narrow eyes and several sharp teeth. Just below its head is a large hood with a face-like pattern. This pattern has over 20 possible variations. The pattern typically has two red and yellow eyespots outlined in black, a wide black streak resembling an upturned mouth, and a black V-shaped stripe above the eyespots.
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