At will calm emotions, dancing lights
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach #10ft., 1 target. Hit: 20 (1d 10 + 10) [piercing damage] damage.
Action Ranged Attack. Ranged Weapon Attack: +3 to hit, range 30/120 ft., 3 target. Hit: 20 (1d10 + 10) [lightning] damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 2 Actions). A beam of light shots from there chest and hits everyone in a 30 foot cube for 40 points of damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs 3 Actions). They flap there wings and a storm of lightning and extream wind causing all creatures smaller than them in a 20 foot cube to be pushed back 20 feet and take 20 points of damage.
Description
A beautiful 7 foot tall creature with missive bird-like wings and glowing skin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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