Tiny Elemental, Chaotic Good
Armor Class 19 Natural
Hit Points 12 (1d12)
Speed
STR
5 (-3)
DEX
3 (-4)
CON
4 (-3)
INT
2 (-4)
WIS
4 (-3)
CHA
7 (-2)
Saving Throws CHA +0
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Grappled
Senses Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Freeze ray it can cast ray of frost

Actions

Bite bite enemy for one d12 of cold damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small blue lizard

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: Arctic

maybeash4

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