Large Construct, Typically Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
17 (+3)
WIS
10 (+0)
CHA
6 (-2)
Skills Arcana +5, History +5, Nature +5, Perception +2, Religion +5
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages All
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Cobalt Protector has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Protector makes two slam attacks OR one detaining attack OR cast a spell.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage, dexterity saving throw (DC 14) or the target is knocked prone.

Detain. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 4) bludgeoning damage, dexterity saving throw (DC 16) or the target is restrained. Only one target can be detained at a time and the Cobalt Protector loses the ability to make melee attacks while the target is detained. Target takes 1d6 bludgeoning damage at the start of its next turn.  Can repeat saving throw at the end of each turn.

Spellcasting. The Cobalt Protector casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

3/day: scorching-ray, prestidigitation

1/day: silence, aganazzars-scorcher

Description

Designed to protect the most sensitive items in the Cobalt Reserve Vasselhiem branch, the Cobalt Protector is programmed to detain and/or destroy any unauthorized intruders into a protected space.

Spitz79

Comments

Posts Quoted:
Reply
Clear All Quotes