Magic Resistance. The Cobalt Protector has advantage on saving throws against spells and other magical effects.
Multiattack. The Protector makes two slam attacks OR one detaining attack OR cast a spell.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage, dexterity saving throw (DC 14) or the target is knocked prone.
Detain. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 4) bludgeoning damage, dexterity saving throw (DC 16) or the target is restrained. Only one target can be detained at a time and the Cobalt Protector loses the ability to make melee attacks while the target is detained. Target takes 1d6 bludgeoning damage at the start of its next turn. Can repeat saving throw at the end of each turn.
Spellcasting. The Cobalt Protector casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:
3/day: scorching-ray, prestidigitation
1/day: silence, aganazzars-scorcher
Description
Designed to protect the most sensitive items in the Cobalt Reserve Vasselhiem branch, the Cobalt Protector is programmed to detain and/or destroy any unauthorized intruders into a protected space.
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