Fly. The user can fly upwards anywhere within its flying speed.
Mantid Arm Slam. Melee Weapon Attack: +8 to hit, reach 6 ft., two targets. Hit: 15 (3d8 + 9) bludgeoning damage.
Mantid Arm Slash. Melee Weapon Attack: +9 to hit, reach 6 ft., one target. Hit: 14 (4d8 + 11) slashing damage.
Tail Stab. Melee Weapon Attack: +12 to hit, reach 7 ft., one target. Hit: 16 (3d6 + 7) piercing damage. Inflicts target with a venom dealing 12-17 damage per turn for 5 turns unless they roll a 19 on their Con saving throw.
After using a Legendary Action Urn'wra must spend one turn stunned, then wait another turn to use a Legendary Action again.
All-Out Charge (Costs 2 Actions). Using his wings to generate momentum Urn'wra will push off the ground 90 ft. towards an enemy, dealing (4 d10 +7) bludgeoning damage.
Description
(This is the BBEG for a campaign I'm writing) Urn'wra has realized he is not powerful enough to conquer the realms for his colony. This led him to the three queens, mothers of his army and the only members of the colony to use magic. They transform his body in ways to make him more powerful than before. His bone-white exoskeleton morphs into a strong steel alloy, his mantid arm grows jagged, and spikes grow off his body. He grows a large scorpion tail, laced with venom. Casting your eyes on him would bring doubt that he's still humanoid. This is the creature that will conquer all lands and realms.
Previous Versions
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10/22/2022 2:10:34 AM
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Coming Soon
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