Tiny Construct, Unaligned
Armor Class 17 natural armor
Hit Points 41 (9d4 + 18)
Speed 45 ft.
STR
8 (-1)
DEX
20 (+5)
CON
14 (+2)
INT
7 (-2)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws CON +4
Skills Insight +12, Persuasion +10
Damage Resistances All
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 16
Languages Telepathy 30 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Constructed Nature. Clippy doesn't need to breathe, eat, drink or sleep. Clippy regains 5 hit points at the start of its turn. 

Endless Existence. Clippy is immune to spells or effects that alter its form or send it to other planes. 

Spellcasting. Clippy's spellcasting ability is Dexterity (spell save DC 17, +9 to hit with spell attacks), and can innately cast the following spells, without material components: 

Actions

Clippy Charge. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. 

Paper Lasers (Recharge 8). Ranged Weapon Attack: +4 to hit, range 60 ft., two targets. Hit: 38 (4d8 + 20) slashing damage and the target's speed is reduced by 10 feet until the start of Clippy's next turn. 

Description

Clippy

RobinLef

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