Constructed Nature. Clippy doesn't need to breathe, eat, drink or sleep. Clippy regains 5 hit points at the start of its turn.
Endless Existence. Clippy is immune to spells or effects that alter its form or send it to other planes.
Spellcasting. Clippy's spellcasting ability is Dexterity (spell save DC 17, +9 to hit with spell attacks), and can innately cast the following spells, without material components:
- At will: alarm, friends, mending, shocking grasp, snare
- 3/day: arcane lock, bane, bless, blink, knock, heat metal
- 1/day: blade barrier, death ward(self only), shield, steel wind strike
Clippy Charge. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Paper Lasers (Recharge 8). Ranged Weapon Attack: +4 to hit, range 60 ft., two targets. Hit: 38 (4d8 + 20) slashing damage and the target's speed is reduced by 10 feet until the start of Clippy's next turn.
Description
Clippy
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