void armor: void armor allows the user to take no damage and spells can be re-directed can only be hit with thunder damage and attacks with a higher wisdom base then it
void travel: you can instantly travel through plans and open portals to them
void blade, +5 to hit 2d8+8 wis dc 18 on failed 4d8+8
void bullets, 60 feet 10 bullets +3 to hit 6d4+5 per bullets wis dc 16 on failed 6d8+5 per damage
void counter, can shoot out all spells absorbed in a bright light dealing spell damage absorbed
void hell, 30 feet wis dc 22 if failed you are transported to void when in void wis saving throw dc 19 each round in void 2d12 damage
void grapple, 30 feet strength dc 15 if failed enemy's grappled
Uncanny Dodge
Starting at 5th Level, when an attacker that you can see hits you with an Attack, you can use your Reaction to halve the attack's damage against you.
5 legendary actions 5 legendary resistance
void grapple, 30 feet strength dc 15 if failed enemy's grappled 1 action
void bullets, 60 feet 10 bullets +3 to hit 6d4+5 per bullets wis dc 16 on failed 6d8+5 per damage 2 action
void bullets, 60 feet 10 bullets +3 to hit 6d4+5 per bullets wis dc 16 on failed 6d8+5 per damage 3 action
void life, if reduced to below 10 hp you are moved to the void for 3 months and when returned all stats have a +3
turn void, when there are runes or any form of magic cast on a wall, floor or roof are turned to void for 30 minutes
Description
has a black armor and a twitching long nose skull for a mask
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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