Medium unknown, Neutral
Armor Class 1 chain
Hit Points 320 (40d12 + 80)
Speed
STR
17 (+3)
DEX
26 (+8)
CON
20 (+5)
INT
28 (+9)
WIS
28 (+9)
CHA
24 (+7)
Saving Throws INT +17, WIS +17
Senses Passive Perception 28
Languages common infernal abyssal
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

void armor: void armor allows the user to take no damage and spells can be re-directed  can only be hit with thunder damage and attacks with a higher wisdom base then it

void travel: you can instantly travel through plans and open portals to them

Actions

void blade, +5 to hit 2d8+8 wis dc 18 on failed 4d8+8

void bullets, 60 feet 10 bullets  +3 to hit 6d4+5 per bullets wis dc 16 on failed 6d8+5 per damage 

void counter, can shoot out all spells absorbed in a bright light dealing spell damage absorbed

void hell,  30 feet wis dc 22 if failed you are transported to void when in void wis saving throw dc 19 each round in void 2d12 damage 

 

 

Bonus Actions

void grapple, 30 feet strength dc 15  if failed enemy's grappled

Reactions

Uncanny Dodge

Starting at 5th Level, when an attacker that you can see hits you with an Attack, you can use your Reaction to halve the attack's damage against you.

Legendary Actions

5 legendary actions 5 legendary resistance

 void grapple, 30 feet strength dc 15  if failed enemy's grappled 1 action 

void bullets, 60 feet 10 bullets  +3 to hit 6d4+5 per bullets wis dc 16 on failed 6d8+5 per damage 2 action

void bullets, 60 feet 10 bullets  +3 to hit 6d4+5 per bullets wis dc 16 on failed 6d8+5 per damage 3 action

 

Mythic Actions

void life, if reduced to below 10 hp you are moved to the void for 3 months and when returned all stats have a +3 

turn void, when there are runes or any form of magic cast on a wall, floor or roof are turned to void for 30 minutes 

Description

has a black armor and a twitching long nose skull for a mask

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Enther7987

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