Armor Class
14
(natural armor)
Hit Points
2
(1d4)
Speed
20 ft., Swim 20 ft.
STR
2
(-4)
DEX
12
(+1)
CON
10
(+0)
INT
3
(-4)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +2
Senses
Blindsight 30 ft., Passive Perception 9
Languages
-- Can understand simple one-word commands.
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Description
Trainable Pet. The Pet Crabs will imprint on the first person they see when hatching and become their servant. They are intelligent (as far as crabs go) and can be taught to understand simple one word commands. Before they do their command, they will look to their master and excitedly squeak if they want to do the task (i.e. - retrieve an object), or make a clicking noise if they do not (i.e. - fight a dangerous monster). The pet crab prefers to perch on the shoulder or head of its master.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/31/2019 11:18:43 PM
|
123
|
1
|
10.
|
Coming Soon
|
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