Armor Class
16
Scale Mill
Hit Points
35
(2d20 + 6)
Speed
30 ft.
STR
18
(+4)
DEX
9
(-1)
CON
15
(+2)
INT
15
(+2)
WIS
20
(+5)
CHA
3
(-4)
Saving Throws
STR +9, CON +7, WIS +10
Damage Vulnerabilities
Piercing
Damage Immunities
Slashing
Condition Immunities
Charmed, Deafened, Frightened, Grappled, Petrified, Poisoned, Prone, Restrained
Senses
Passive Perception 20
Languages
--
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Destruction Swordsman. This creature can make two actions.
Actions
Destruction Memories. This creature can add 1d4 to any attack roll.
Action Melee Attack. Destruction Sword: +6 to hit, reach 20 ft., 1 target. Hit: 1 (1d10 + 2) Slashing damage.
Reactions
Karma Destruction Sword. When damaged, this monster can deal 1d4 damage back.
Description
A metallic armour that has been brought to life via magic.
Comments