Large Monstrosity (Shapechanger), Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 110 (12d8 + 20)
Speed 15 ft.
STR
17 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +3
Damage Immunities Necrotic, Poison
Condition Immunities Prone
Senses Darkvision 60 ft., Tremorsense 100 ft., Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object. However, on a full moon, the mimic could potentially be distinguished from an ordinary object with a Perception check of 19 or higher.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Lycanthropic. On a full moon, the werehouse heals itself from the necrotic damage that it deals.

Blood of the Lycan. Upon rolling a 19 or 20 to attack with its Bite action, the attack is considered a critical hit. On hit, the target must succeed on a DC 16 Wisdom save, or become infected by the Curse of the Lycan, and turns into a werewolf on the next full moon.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage with an additional 7 (2d6) necrotic damage. 

Swallow. The target creature must make a Dexterity save DC 17, being swallowed on a failed save. When swallowed, the target is considered grappled. Additionally, if the target is still swallowed at the start of the werehouse's next turn, the target suffers 17 (4d6 + 4) bludgeoning damage and an additional  13 (2d8 + 4) necrotic damage. If the house hunter takes 25 damage within one turn from any source, it must succeed a Constitution save DC 17 or the swallowed creature is thrown back out.

Description

This creature often takes the form of a medium-sized warehouse, and is often found waiting for its prey in the middle of the woods. A distant cousin of other mimics such as the infamous house hunter, the werehouse was also initially a normal mimic, but a dark and powerful warlock cursed countless werehouses across the world, giving them qualities that mirrored that of a lycanthrope. The only reason why people hardly know about them because, let's face it, most knowledge on dangerous monstrosities are obtained through word of mouth, and "warehouse" doesn't seem so scary now, does it?

Lair and Lair Actions

On initiative count 15 (losing initiative ties), the house hunter can take a lair action to cause one of the following effects; the house hunter can’t use the same effect two rounds in a row:

  • The house hunter can make a creature make a DC 17 Strength save or become grappled among its furniture.
  • The house hunter can make a single creature inside make a DC 17 Dexterity save or they will be swallowed for 1 turn, as per the Swallow action.

Previous Versions

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Monster Tags: Shapechangermonstrosity

Habitat: UnderdarkUrban

fiddlestump

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