Medium Humanoid, Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 99 (15d8 + 30)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +5, CHA +8
Skills Arcana +4, Deception +7, Perception +7, Religion +4
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 11
Languages any two languages (usually Draconic or Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Draconic Might(2/Short Rest). The Warlock can tap into their Dragon's Patron power and gets  surge of power. The warlock will deal an extra 175d6 fire damage to and spell attack damage made that turn.

Eldritch Smite(2/Short Rest). Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.

Draconic Presence. Creatures that start their turn15 feet of the Warlock must make Wisdom Saving Throw or be frightened. They can re-attempt the Save at the end of each of their turns, but have Disadvantage if they are within 15 feet of the Warlock.

Actions

Multiattack. The warlock makes three Scimitar attacks.

Flame Tongue Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 5) slashing damage plus 7 (2d6) fire damage.

Sweaping Breath (Recharge 6). Flames Spew out of the Warlocks blade slash in a 30 ft. cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

At will: jump, levitate, mage armor (self only), eldritch blast (agonizing blast,+4) minor illusion, prestidigitation

1/day each: summon draconic spirit, ashardalon’s stride, suggestion

Reactions

Bite Back. In response to being damaged by a visible creature within 60 feet of it, the warlock can cast a spell that targets one creature, targeting the creature that damaged you, and has +1 bonus to their spell attack rolls and spell save DC untill the end of the round.

Description

Warlocks of the Greatwyrm gain their powers through gaining the favor or the powerful Dragons that have ascended Dragon kind. These warlocks often keep pseudodragons as companions, and they typically act as representatives of their patron spreading their influence around the world: either helping them amass their hoarde. helping them accomplish their goals in uncovering a lost artifact, or simply they made a deal out of amusement


Warlocks

Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy these entities.

Previous Versions

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10/23/2022 1:17:36 AM
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