Small Monstrosity, Neutral Evil
Armor Class 15 (natural armor), 11 while prone
Hit Points 32 (4d10 + 8)
Speed 30 ft., Burrow 10 ft., Climb 10 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Bludgeoning, Psychic
Damage Resistances Fire, Piercing, Slashing
Damage Immunities Acid, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage.

Description

Angler ant workers are angler ant soldiers without the growing nutrient sacs on their heads. They are territorial and defensive and rarely leave the hive. They spend their lives digging elaborate networks to grow the hive. In larger open spaces, they will collect rocks and cement them together with regurgitated acidic paste. Through this rudimentary process, they can construct elaborate bridges, towers, and hive defenses that act as if they were made of solid stone. When they near the end of their life, they secrete a mucus which eventually digests them and converts them into another, larger nutrient sac which can further feed the colony.

Angler ants chemically react to water as if it were acid and dissolve relatively quickly if immersed. A splash of water does 1d4 damage and if immersed in water they take 2d8 damage per round.

Lair and Lair Actions

In an angler ant's hive, it gets advantage on attacks if it is within 10 feet of another angler ant.

Consume. The angler ant consumes a nutrient sac within five feet of it. The sac disappears and they regain up to half of their maximum hit points.

Habitat: MountainUnderdark

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