Special Trait Name. Emergency Response: Will Run to any person who is in critical condition and apply first aid before requesting pay
Spellcasting. The Capital Keeper is a 10-level spellcaster. Its spellcasting ability is str (spell save DC 11, +4 to hit with spell attacks). The Capital Keeper has the following spells prepared:
Cantrips (at will): Spare the Dying, Light
5th/level 10 slots): Cure Wounds, Tiny Hut
10th level (5 slots): Heal, Demiplane
Action Name. Insta Blue: Will stick a long syringe into its patient healing 1d8 per turn
Action Melee Attack. Drain: +0 to hit, reach 5 ft., 1 target. Hit: 20`(2d8 + 4) piercing damage.
Reaction Name. doctors determination: If the Capital Keeper patient is nearly dead they will drain all their health and all hostility around them to 1hp and put the drained hp into the patient
Description
Capital Keepers are a piece of law-enforcing technology that is based on having many different forms of mechanical suites each type with its own specialty.
Healers:
A slimmer model of keeper which can withstand any condition and is designed for healing and if you pay 15gp to them they will heal you unless you are in critical condition then they will ask for payment after you are healed and call brutes to arrest you, on there left arm a long syringe is mounted which it will use it heal you
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