Tiny Dragon, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +2, CON +3, WIS +2, CHA +3
Skills Perception +4, Stealth +3
Damage Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

A tiny infant brass dragon that likes to camouflage itself as a pumpkin with its orange wings. Has a portion of translucent scales on its chest, making its throat glow with its internal fire. When mimicking a pumpkin, the glow will make the wyrmling resemble a Jack-o'-lantern. They have a real sweet tooth, and will horde candies.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in an 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 10-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Bonus Actions

Pumpkin Time. The dragon will assume the shape of a pumpkin. In this shape, the dragon cannot use breath attacks, but also increases defense by 2. This ends upon unfurling. The dragon's tail can be then curled around a stick to work as a hanging lantern with a visibility range of 50 ft.

Lair and Lair Actions

A pumpkin patch, or harvest festival where pumpkins are plentiful, are places where this tiny dragon likes to dwell. Very rare sight, but can be lured with sweets.

RinnaBell

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