Gargantuan Dragon, Lawful Good
Armor Class 30 Natural armor
Hit Points 510 (25d20 + 250)
Speed
STR
30 (+10)
DEX
15 (+2)
CON
30 (+10)
INT
28 (+9)
WIS
30 (+10)
CHA
28 (+9)
Saving Throws STR +19, DEX +11, INT +18, WIS +19, CHA +18
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Cold, Fire, Lightning, Poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Petrified, Poisoned
Senses Passive Perception 31
Languages Abyssal, Celestial, Common, Draconic, Infernal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Circle of Justice. When Bahamut rolls for initiative, any allies within 80 feet of Bahamut gain +1 bonus to all checks and attack rolls, and any enemy within that area must succeed a DC 20 Wisdom saving throw or take disadvantage on all checks and attack rolls for 1 minute.

Spellcasting. Bahamut can cast any cleric, paladin, or sorcerer spells of 1st level 5/day each. He can cast any cleric or sorcerer spell of 2th-4th levels 3/day each. He can also cast any cleric spell of 5th or 6th level 1/day.

Limited Magical Immunity. Unless he wants to be affected, Bahamut is immune to all spells of 5th level or lower.

Regeneration. Bahamut regains 20 hit points at the start of his turn as long as he is not unconscious

Old Man. As a bonus action, Bahamut can transform into his old man form, appearing as a Medium sized humanoid.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Bahamut can make two claw, one bite, and one tail attack, or he can use a breath weapon and a tail attack.

Claw. +15 to hit, reach 15 feet., one target. Hit: 38 (10d6 + 8) slashing damage.

Bite. +15 to hit, reach 15 feet., one target. Hit: 100 (10d20) piercing damage.

Tail. +20 to hit, reach 20 feet., one target. Hit: 35 (6d10 + 5) bludgeoning damage.

Cold Breath. Bahamut exhales cold in a 120-foot cone. Each of the creatures in that area must make a DC 30Dexterity saving throw or take 100 (10d20) cold damage on a failed save and half as much on a successful one.

Fire Breath. Bahamut exhales fire in a 120-foot cone. Each of the creatures in that area must make a DC 30Dexterity saving throw or take 80 (8d20) fire damage on a failed save and half as much on a successful one.

Disintegration Breath. Bahamut exhales a beam of light that is five feet wide and can be up to 400 feet long. Each creature in that area must make a DC 25Dexterity saving throw, taking 87 (12d12 + 15) force damage on a failed save and half as much on a successful one.

Lightning Breath. Bahamut exhales a line of lighting that is 10 feet wide and up to 400 feet long. Each creature in that line must make a DC 25Dexterity saving throw or take 90 (9d20) lighting damage on a failed save and half as much on a successful one.

Acid Breath. Bahamut exhales acid in a 200-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw or take 80 (8d20) acid damage on a failed save and half as much on a successful one.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

The Bahamut can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bahamut regains spent legendary actions at the start of its turn.

Dragon Summons (costs 1 action, 5/day). Bahamut summons one adult metallic dragon on an unoccupied space he can see.

Wing Attack (costs 2 actions). Bahamut beats his wings. Each creature within 80 feet of him must succeed a DC 30 dexterity saving throw or take 120 (12d20) bludgeoning damage and be knocked prone.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bahamut the platinum dragon is the king of all metallic dragons and is worshiped by them as their lord. He has a beautiful platinum color that shines in the sunlight. He is a ruler of Justice and Wisdom. Bahamut lives in a great palace the seven heavens and has seven powerful ancient gold dragons as advisors. The platinum dragon can transform into an old man, and the seven ancient gold dragons become canaries that fly around him.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TorrinTheGenerous

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