Fire Absorption. Whenever Constructor is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. He is immune to any spell or effect that would alter its form.
Magic Resistance. He has advantage on saving throws against spells and other magical effects.
Magic Weapons. His weapon attacks are magical.
Multiattack. Constructor makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (4d8 + 7) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d20 + 7) slashing damage.
Poison Breath (Recharge 4). Constructor exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (12d8) poison damage on a failed save, or half as much damage on a successful one.
Lair and Lair Actions
Constructor lairs is in large vaults, museums and palaces.
Lair actions: Animates one sword or suit of armour Calms all berserk golems A stone fist rises out of the floor underneath the nearest enemy dealing 6d8 bludgeoning dmg
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