mind corrupting this beast has the power to corrupt every mind in every creature.
body piercing on the targetted victim, this attack deals (6 + 3d20) damage with a 70 % chance for the victim to become a creature's minion.
charge strike the creature charges the target with a (7d20) force.
pit of luck the creature casts a pit filled with knives ad poisonous snakes uder the desired victim, leaving the victim with a random chance to get out.
puppet control a dark magic posesses a random target, noone knows what are its secondary effects, but who suffers this pain has to kill his/her allies in 1 and half minute.
mind corrupting during the battle this creature controls the dead enemies as it puppets, as a swarm.
vampirism if the creture has made a succesfull body piercing, starts to suck the target's health of 1 every 30 seconds, no magic can repel this effect
dark powers this creture absorbs all the magic damage recieved, mirroring it later with a 10x damage on a random target
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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