Armor Class
15
plate
Hit Points
27
(4d12)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +3, CON +4
Skills
Athletics +4, Perception +4
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft, Passive Perception 14
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
• Vigilant. The defender can’t be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d8+2)
Repair (3/Day). The magical mechanisms inside the defender restores (2d8 + 2) hit points to itself or to one construct or object within 5 feet of it.
Comments