Large Aberration, Lawful Neutral
Armor Class 19 (natural armor)
Hit Points 500 (24d10)
Speed 30 ft.
STR
26 (+8)
DEX
14 (+2)
CON
24 (+7)
INT
22 (+6)
WIS
17 (+3)
CHA
24 (+7)
Saving Throws STR +14, CON +13
Damage Immunities Acid, Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 40 (blind beyond this radius), Passive Perception 10
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Darkness. When a warden spawns every creature within a 60 feet radius gets the blindness effect for 1 turn if it didnt already have it.

Actions

Attack pattern. The Warden moves to the nearest target and uses its punch, if it cant it will use its sonic boom.

Punch. Melee Attack: [roll]7d12[/roll].

sonic boom. ranged Attack: [roll]4d6[/roll]  the target must succeed on a dc15 dexterity check or be knocked prone.

Description

The Warden is a monster of mysterious origin hidden in the deep dark. It poses a fromidable threat to even the most skilled of adventurers. they are covered in sculk and bones, and have a pair of strange blue antennae that it uses to detect things along with its big mouth. When summoned to protect its home it magically blinds the intruders who dared to disturb it.

Monster Tags: aberration

Habitat: Underdark

tomposcsabi

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