Medium Or Small Monstrosity, Lawful Good
Armor Class 14 (Natural Defences)
Hit Points 50 (7d8 + 20)
Speed 10 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws WIS +5
Skills Perception +2
Damage Immunities Psychic
Condition Immunities Charmed
Senses Passive Perception 13
Languages All Can speak, read, and write in all languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Baby Sphinx has advantage on saving throws against spells and other magical effects.

Inscrutable. The Baby Sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the Baby Sphinx’s intentions or sincerity have disadvantage.

Wise Beyond Years. The Baby Sphinx has a heightened awareness that allows for it to have advantage on Wisdom (Perception) saving throws.

Actions

Claw. Melee Weapon attack. +3 to hit., reack 5 ft., one target. Hit: 5 (1d6 + 4) slashing damage.

Heart Sight. The Baby Sphinx touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the Baby Sphinx also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The Baby Sphinx magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the Baby Sphinx wears or carries is invisible with it.

Reactions

Riddle Me This. When the Baby Sphinx takes damage, it may use its reaction to tell the attacking creature a riddle. If the Attacking creature answers the riddle incorrectly, they take 8 (2d6+4) Psychic damage. 

Habitat: Forest

PrincessKitLittleton

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