Medium Undead, Neutral Evil
Armor Class 22 (Magical Plate armor)
Hit Points 264 (22d12 + 132)
Speed 40 ft.
STR
24 (+7)
DEX
22 (+6)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws INT +2, WIS +6, CHA +6
Damage Resistances Cold
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Abyssal, Common, Elvish, Infernal --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the elite fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Elite has advantage on saving throws against spells and other magical effects.

Terrasque Plate. Terrasque plate is magical +3 full plate armor. While the elite is wearing the armor, any time the Elite is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the elite is unaffected. On a 6, the elite is unaffected, and the effect is reflected back at the caster as though it originated from the elite, turning the caster into the target.

Sword Champion. The Elite scores a critical hit one a roll of 18, 19, or 20 while using longswords.

Flame Body. The elite can ignite itself with an inferno of flame as a bonus action. While wreathed in flames the elites melee attacks deals an additional 2d6 fire damage (included in attack). The flames give the elite resistance to cold damage, and shed bright light for 30 feet, and dim light for another 30 feet.


 

Morgnus and Igten.  While attuned to these long swords the elite gains the following properties granted by the weapon and gets the attack action with each. Both swords have properties that can be activated as a bonus action.

Actions

Multiattack. The elite uses flame burst and makes 1 attacks with each sword, or makes 2 with each longswords.

Morgnus. Melee Weapon Attack: +16 to hit, reach 5ft., one target. Hit: 22 (2d8+14) slashing damage (2d6) necrotic damage on a hit, this necrotic damage ignores resistance. If the Flame Body is activated the attack deals an additional (2d6) 

Igten. Melee Weapon Attack: +16 to hit, reach 5ft., one target. Hit: 22 (2d8+14) slashing damage and (2d6) fire damage, this fire damage ignores resistance. If the Flame Body is activated the attack deals an additional (2d6) fire damage.

Flame Burst (5-6). Flames swirl around the elite and erupt outward forming a burning sphere. All creatures within 30 feet of the elite must make a DC 18 dexterity saving throw or take 36(12d6) fire damage, or half as much on a successful save.

Legendary Actions

The elite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The elite regains spent legendary actions at the start of its turn.

Morgnus. The Elite makes one attack with Morgnus or activates it.

Igten. The Elite makes one attack with Igten or activates it.

Swift (2 actions). The elite moves up to its full movement. This movement doesn’t provoke opportunity attacks.

Habitat: Urban

dvossm02

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