Huge swarm of Huge dragons, Neutral
Armor Class 15 Natural Armour
Hit Points 15 (150d20 + 2)
Speed
STR
16 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
18 (+4)
WIS
17 (+3)
CHA
19 (+4)
Damage Vulnerabilities Psychic
Damage Immunities Fire
Condition Immunities Petrified
Senses Unknown, Passive Perception 12
Languages All common, elvish, dragon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. dual- elemental

Spellcasting. The Voda-Feuer is a advanced dragon species that can use both water and fire magic. The Voda-Feuer has following magical spells prepared:
Cantrips: 
1. Fire Breath d10+2

2. Water control d6 +4

3. water boost d4 + 2

Actions

Action Name. The Voda-Feuer can use its body as physical attacks

Action Melee Attack. 

  1. Claw attack, roll a d10 + 4 to get damage in a range between 20-30 ft 
  2. Tail whip, roll a d8 + 2 to get damage in a range between 50 ft
  3. Air Crash, roll a d10 +6 to get damage, can hit in any range but is slow so can roll to escape the attack but must roll above 10
Bonus Actions

the only bonus action is if the dragon is going to fly and crush his opponent he must use 1 attack action and one bonus action for set up and use the attack on the next turn, thus making him vulnerable for a turn as its easy to hit his soft belly doing double damage.

Reactions
  1. Fire breath shoots breath of fire at a target dealing the amount of damage rolled.
  2. Water control lets you control water and shoot it at your opponent and deal the amount of damage rolled
  3. Water Boost lets you get a boost in stats by being hit with water, making you immune if hit by any water attacks and making you stronger.
  4. Claw attack is the dragon swiping its claws at its opponent doing the damage rolled while destroying the space around him
  5. Tail whip is when the dragon flicks his long tail at an opponent doing rolled damage
  6. Air crash is when the dragon fly's up and crushes the opponent but is slow enough to dodge
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Resistances:

-Immune to water and fire attacks

-immune to any small-scale attacks like weak magic or small flimsy blade

Weaknesses:

-Skin thick but not solid, able to slash

-weakness to earth magic

Weakness to the element of the mind

 

Background of dragon:

The dragon was given the name of Voda-Feuer as it means fire and water in different languages, he is feared as a mystic dragon as there are so few left in the world. His natural enemy is Shar-Drachen, an earth dragon. They fight and pummel the land beneath leaving nothing but craters and destruction. Usually, Voda-Feuer has been staying in the mountains out of site for centuries, but he has been seen again, Flying in the sky high above. The towns people live in fear that Shar-Drachen and Voda-Feuer will fight again, but this time in their major cities. No one really knows what the dragons want, they have not been seen for centuries and now they are active again. Many have put quests to investigate the reasoning, but have found nothing. Now the people live in fear of seeing the dragons once again. rumors say that they were created by the elves in a experiment centuries ago using lost technology.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Draug_Holaleth

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