Large Celestial, Lawful Evil
Armor Class 23 Celestial Plate Armour
Hit Points 512 (38d12 + 284)
Speed 50 ft., Fly 150 ft.
STR
30 (+10)
DEX
18 (+4)
CON
30 (+10)
INT
28 (+9)
WIS
28 (+9)
CHA
22 (+6)
Saving Throws STR +18, CON +18, INT +17
Damage Resistances Acid, Cold, Fire
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 200, Passive Perception 35
Languages All
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Superhuman: Apocalypse possesses superhuman strength that he can increase further by drawing upon outside energy sources. His body also produces practically no fatigue toxins during physical activity. He can exert himself at peak capacity indefinitely. Apocalypse is highly resistant to injury. With the Celestial modifications made to his body as well as his armor, this resistance to harm was amplified, making him virtually impervious to harm. Also at the start of his turn he heals 30 hit points.

Flight: Apocalypse can enable himself to fly, by either transforming his arms into wings or through telekinetic use.

Teleportation: Apocalypse can teleport himself to places he knows as a free action.

Bio-Molecular Alteration: Apocalypse has total control over the molecular structure of his body and can alter it at will. This means that matter manipulation has no effect on him, and can adapt his molecular structure to any adversity. Apocalypse can also perform the following feats:

  • Size Alteration: Apocalypse is able to change his size at will; he can increase or decrease the size of his body by taking on additional mass or ridding of it from a, presumably, extra-dimensional source.

Celestial Energy Generation: Apocalypse is able to generate energy for a number of effects, including but not limited to:

  • Energy Absorption: Apocalypse is able to absorb Radiant energy and mass to augment the levels of both his strength and power to unlimited potentials.
  • Superhuman Speed: by infusing his body with energy he is able to speed up his reflexes and reaction time in which to seemingly move at super speeds. It is this ability that allows him to counteract others with super-speed powers themselves.
  • Energy Projection: Ability to project energy beams and blasts of destructive force from his hands and eyes. Apocalypse can also expel energy from his body, and control it's directions, create energy pulses, and massive explosions

Telepathic Control & Manipulation: He's able to project his own thoughts and memories or read those of others in order to glean and impart whatever information he desires from them. When he does this the target must make a contested Wisdom/Intelligence save against Apocalypse’s own Wisdom check.

Actions

Multiattack: Apocalypse makes 2 unarmed strikes and 2 energy blasts.

Unarmed Strike: Melee Attack: +13 to hit, reach 10ft., 1 target. Hit: 18 (2d8 + 10) Bludgeoning damage. 

Energy Blast: RangedWeapon Attack: +13 to hit, range 90/240 ft., 1 target. Hit: 23 (2d10 + 13) Lightning damage and 10 (2d10) Fire damage.

CountBless

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