Large Beast, Unaligned
Armor Class 17
Hit Points 35 (5d10 + 16)
Speed 40 ft., He can run on his 2 hind legs , Fly 60 ft.
STR
19 (+4)
DEX
17 (+3)
CON
17 (+3)
INT
3 (-4)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +6, DEX +5
Skills Perception +28
Senses Darkvision 120ft, Truesight 20ft, Passive Perception 18
Languages Common Can't speak it but understands it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Pounce. If the Al-Buja moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked grappled. If the target is grappled, the Al-Buja can make one bite attack against it as a bonus action.

Actions

Action Name. Enter the description for your action.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 5) [Acid/rollable] acid. 

Claw attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 5) [piercing/rollable] piercing. 

Reactions

Heresy. If a creature that is grappled tries to escape and succeeds the Al-Buja can make a bite action as a reaction to attempt to grapple it again.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Al-Buja is a large beast with 5 eyes and a mean maw. The Al-Buja will not stop until the beast it hunts is dead.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Poppop110

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